Friday, October 2, 2015

History of computers: 3000 BC

History of Computers: 3000 BC to Present

History of Computers - Long, Long Ago
The Abacus
  • beads on rods to count and calculate
  • still widely used in Asia!

History of Computers - Way Back When
The Slide Rule 1630
  • based on Napier’s rules for logarithms
  • used until 1970s
 

History of Computers - 19th Century
Jacquard Loom
  • used metal cards with punched holes to guide weaving process
  • first stored program - metal cards
  • first computer manufacturing
  • still in use today!
 
 
Charles Babbage - 1792-1871
Difference Engine c.1822
  • huge calculator, never finished
Analytical Engine 1833
  • could store numbers
  • calculating "mill" used punched metal cards for instructions
  • powered by steam!
  • accurate to six decimal places
Babbage's Analytical Engine

Ada Augusta - First Programmer
  • Worked with Charles Babbage
  • Programmed Analytical Engine

Discussion Question
  • What was the biggest advance that led to modern computers?
  • Electricity
  • Transistor
  • Microchip
  • Data storage
Vacuum Tubes - 1930 - 1950s
  • First Generation Electronic Computers used Vacuum Tubes
  • Vacuum tubes are glass tubes with circuits inside.
  • Vacuum tubes have no air inside of them, which protects the circuitry.
UNIVAC - 1951
  • First commercially available computer
  • sold to censu bureau
  • "a big pocket calculator"
  • until 1970 was standard computer, but very expensive
  • http://www.letsfindout.com/subjects/space/univac.html
Grace Hopper
  • Programmed UNIVAC
  • Recipient of Computer Science’s first "Man of the Year Award"
  • http://www.ce.vt.edu/evd/Htmls/P375994.html
First Computer Bug - 1945
  • Relay cards carried information
  • Grace Hopper found an actual moth stuck to card responsible for a malfunction
  • Called it "debugging" a computer
First computer bug is a moth
First Transistor
  • Uses Silicon
  • developed in 1948
  • won a Nobel prize
  • on-off switch
  • Second Generation Computers used Transistors, starting in 1956


Integrated Circuits

  • Third Generation Computers used Integrated Circuits (chips).
  • Integrated Circuits are transistors, resistors, and capacitors integrated together into a single “chip”

Birth of Personal Computers -
Kenbak I - 1971
  • Very primitive, just flashing lights and buttons
  • about $750
MITS Altair - 1975 (pictured)
  • 256 byte memory
  • 2 MHz Intel 8080 chips
  • Just a box with flashing lights
  • cost $395 kit, $495 assembled.

The First Microprocessor - 1971

  • The Intel 4004 had 2,250 transistors
  • four-bit chunks (four 1’s or 0’s)
  • 108Khz
  • 0.6 Mips (million instructions/sec)
  • Pentium 133 - 300 Mips
  • Called "Microchip"
Inside the Intel 4004 Microchip - 2250 Transistors 
Inside the Intel 4004 - 2250 Transistors 
 
Generations of Electronic Computers
GenerationFirstGeneration
I
Second Gen.IIThird Gen.IIIFourth Gen.IV
TechnologyVacuum TubesTransistorsIntegrated Circuits (multiple transistors)Microchips (millions of transistors)
SizeFilled Whole BuildingsFilled half a roomSmallerTiny - Palm Pilot is as powerful as old building sized computer

 

Over the past 50 years, the Electronic Computer has evolved rapidly.
  • Using the following advancements, draw an "evolutionary chart" of how computers evolved:
    • vacuum tube
    • integrated circuit
    • transistor
    • microchip
IBM PC - 1981
  • IBM-Intel-Microsoft joint venture
  • First wide-selling personal computer used in business
  • 8088 Microchip - 29,000 transistors
  • 4.77 Mhz processing speed
  • 256 K RAM (Random Access Memory) standard
  • One or two floppy disk drives
Apple Computers

History of computers

First Computers


Eniac:
Eniac Computer
The first substantial computer was the giant ENIAC machine by John W. Mauchly and J. Presper Eckert at the University of Pennsylvania. ENIAC (Electrical Numerical Integrator and Calculator) used a word of 10 decimal digits instead of binary ones like previous automated calculators/computers. ENIAC was also the first machine to use more than 2,000 vacuum tubes, using nearly 18,000 vacuum tubes. Storage of all those vacuum tubes and the machinery required to keep the cool took up over 167 square meters (1800 square feet) of floor space. Nonetheless, it had punched-card input and output and arithmetically had 1 multiplier, 1 divider-square rooter, and 20 adders employing decimal "ring counters," which served as adders and also as quick-access (0.0002 seconds) read-write register storage.
The executable instructions composing a program were embodied in the separate units of ENIAC, which were plugged together to form a route through the machine for the flow of computations. These connections had to be redone for each different problem, together with presetting function tables and switches. This "wire-your-own" instruction technique was inconvenient, and only with some license could ENIAC be considered programmable; it was, however, efficient in handling the particular programs for which it had been designed. ENIAC is generally acknowledged to be the first successful high-speed electronic digital computer (EDC) and was productively used from 1946 to 1955. A controversy developed in 1971, however, over the patentability of ENIAC's basic digital concepts, the claim being made that another U.S. physicist, John V. Atanasoff, had already used the same ideas in a simpler vacuum-tube device he built in the 1930s while at Iowa State College. In 1973, the court found in favor of the company using Atanasoff claim and Atanasoff received the acclaim he rightly deserved.









Progression of Hardware


In the 1950's two devices would be invented that would improve the computer field and set in motion the beginning of the computer revolution. The first of these two devices was the transistor. Invented in 1947 by William Shockley, John Bardeen, and Walter Brattain of Bell Labs, the transistor was fated to oust the days of vacuum tubes in computers, radios, and other electronics.
Vaccum Tubes
The vacuum tube, used up to this time in almost all the computers and calculating machines, had been invented by American physicist Lee De Forest in 1906. The vacuum tube, which is about the size of a human thumb, worked by using large amounts of electricity to heat a filament inside the tube until it was cherry red. One result of heating this filament up was the release of electrons into the tube, which could be controlled by other elements within the tube. De Forest's original device was a triode, which could control the flow of electrons to a positively charged plate inside the tube. A zero could then be represented by the absence of an electron current to the plate; the presence of a small but detectable current to the plate represented a one.
Transistors
Vacuum tubes were highly inefficient, required a great deal of space, and needed to be replaced often. Computers of the 1940s and 50s had 18,000 tubes in them and housing all these tubes and cooling the rooms from the heat produced by 18,000 tubes was not cheap. The transistor promised to solve all of these problems and it did so. Transistors, however, had their problems too. The main problem was that transistors, like other electronic components, needed to be soldered together. As a result, the more complex the circuits became, the more complicated and numerous the connections between the individual transistors and the likelihood of faulty wiring increased.
In 1958, this problem too was solved by Jack St. Clair Kilby of Texas Instruments. He manufactured the first integrated circuit or chip. A chip is really a collection of tiny transistors which are connected together when the transistor is manufactured. Thus, the need for soldering together large numbers of transistors was practically nullified; now only connections were needed to other electronic components. In addition to saving space, the speed of the machine was now increased since there was a diminished distance that the electrons had to follow.

Circuit BoardSilicon Chip


Mainframes to PCs


The 1960s saw large mainframe computers become much more common in large industries and with the US military and space program. IBM became the unquestioned market leader in selling these large, expensive, error-prone, and very hard to use machines.
A veritable explosion of personal computers occurred in the early 1970s, starting with Steve Jobs and Steve Wozniak exhibiting the first Apple II at the First West Coast Computer Faire in San Francisco. The Apple II boasted built-in BASIC programming language, color graphics, and a 4100 character memory for only $1298. Programs and data could be stored on an everyday audio-cassette recorder. Before the end of the fair, Wozniak and Jobs had secured 300 orders for the Apple II and from there Apple just took off.
Also introduced in 1977 was the TRS-80. This was a home computer manufactured by Tandy Radio Shack. In its second incarnation, the TRS-80 Model II, came complete with a 64,000 character memory and a disk drive to store programs and data on. At this time, only Apple and TRS had machines with disk drives. With the introduction of the disk drive, personal computer applications took off as a floppy disk was a most convenient publishing medium for distribution of software.
IBM, which up to this time had been producing mainframes and minicomputers for medium to large-sized businesses, decided that it had to get into the act and started working on the Acorn, which would later be called the IBM PC. The PC was the first computer designed for the home market which would feature modular design so that pieces could easily be added to the architecture. Most of the components, surprisingly, came from outside of IBM, since building it with IBM parts would have cost too much for the home computer market. When it was introduced, the PC came with a 16,000 character memory, keyboard from an IBM electric typewriter, and a connection for tape cassette player for $1265.
By 1984, Apple and IBM had come out with new models. Apple released the first generation Macintosh, which was the first computer to come with a graphical user interface(GUI) and a mouse. The GUI made the machine much more attractive to home computer users because it was easy to use. Sales of the Macintosh soared like nothing ever seen before. IBM was hot on Apple's tail and released the 286-AT, which with applications like Lotus 1-2-3, a spreadsheet, and Microsoft Word, quickly became the favourite of business concerns.
That brings us up to about ten years ago. Now people have their own personal graphics workstations and powerful home computers. The average computer a person might have in their home is more powerful by several orders of magnitude than a machine like ENIAC. The computer revolution has been the fastest growing technology in man's history.

Pre-twentieth

Programs

The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions (theprogram) can be given to the computer, and it will process them. Modern computers based on the von Neumann architecture often have machine code in the form of an imperative programming language.
In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors.

Stored program architecture

Main articles: Computer program and Computer programming
Replica of the Small-Scale Experimental Machine (SSEM), the world's first stored-program computer, at the Museum of Science and Industryin Manchester, England
This section applies to most common RAM machine-based computers.
In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. The following example is written in the MIPS assembly language:
  begin:
  addi $8, $0, 0           # initialize sum to 0
  addi $9, $0, 1           # set first number to add = 1
  loop:
  slti $10, $9, 1000       # check if the number is less than 1000
  beq $10, $0, finish      # if odd number is greater than n then exit
  add $8, $8, $9           # update sum
  addi $9, $9, 1           # get next number
  j loop                   # repeat the summing process
  finish:
  add $2, $8, $0           # put sum in output register
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in a fraction of a second.

Machine code

In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode; the command to multiply them would have a different opcode, and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program[citation needed], architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used with many early computers,[56] it is extremely tedious and potentially error-prone to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler.
A 1970s punched card containing one line from a FORTRAN program. The card reads: "Z(1) = Y + W(1)" and is labeled "PROJ039" for identification purposes.

Programming language

Main article: Programming language
Programming languages provide various ways of specifying programs for computers to run. Unlike natural languages, programming languages are designed to permit no ambiguity and to be concise. They are purely written languages and are often difficult to read aloud. They are generally either translated into machine code by a compiler or an assembler before being run, or translated directly at run time by an interpreter. Sometimes programs are executed by a hybrid method of the two techniques.

Low-level languages

Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.[57]

High-level languages/Third Generation Language

Though considerably easier than in machine language, writing long programs in assembly language is often difficult and is also error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler.[58] High level languages are less related to the workings of the target computer than assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is therefore often possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.

Fourth Generation Languages

These 4G languages are less procedural than 3G languages. The benefit of 4GL is that it provides ways to obtain information without requiring the direct help of a programmer. Example of 4GL is SQL.


Pre-twentieth century

Pre-twentieth century

Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was probably a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, probably livestock or grains, sealed in hollow unbaked clay containers.[4][5] The use of counting rods is one example.
Suanpan (the number represented on this abacus is 6,302,715,408)
The abacus was initially used for arithmetic tasks. The Roman abacus was used in Babylonia as early as 2400 BC. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting house, a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.
The ancient Greek-designedAntikythera mechanism, dating between 150 to 100 BC, is the world's oldest analog computer.
The Antikythera mechanism is believed to be the earliest mechanical analog "computer", according to Derek J. de Solla Price.[6] It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreckoff the Greek island of Antikythera, between Kythera and Crete, and has been dated to circa 100 BC. Devices of a level of complexity comparable to that of the Antikythera mechanism would not reappear until a thousand years later.
Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use. The planisphere was a star chart invented by Abū Rayhān al-Bīrūnī in the early 11th century.[7] The astrolabe was invented in the Hellenistic world in either the 1st or 2nd centuries BC and is often attributed to Hipparchus. A combination of the planisphere and dioptra, the astrolabe was effectively an analog computer capable of working out several different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical calendar computer[8][9] and gear-wheels was invented by Abi Bakr of IsfahanPersia in 1235.[10] Abū Rayhān al-Bīrūnī invented the first mechanical geared lunisolar calendar astrolabe,[11] an early fixed-wired knowledge processing machine[12] with a gear train and gear-wheels,[13] circa 1000 AD.
The sector, a calculating instrument used for solving problems in proportion, trigonometry, multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation.
The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage.
A slide rule
The slide rule was invented around 1620–1630, shortly after the publication of the concept of the logarithm. It is a hand-operated analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular and hyperbolic trigonometry and other functions. Aviation is one of the few fields where slide rules are still in widespread use, particularly for solving time–distance problems in light aircraft. To save space and for ease of reading, these are typically circular devices rather than the classic linear slide rule shape. A popular example is the E6B.
In the 1770s Pierre Jaquet-Droz, a Swiss watchmaker, built a mechanical doll (automata) that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced. In effect, it could be mechanically "programmed" to read instructions. Along with two other complex machines, the doll is at the Musée d'Art et d'Histoire of NeuchâtelSwitzerland, and still operates.[14]
The tide-predicting machine invented by Sir William Thomson in 1872 was of great utility to navigation in shallow waters. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location.
The differential analyser, a mechanical analog computer designed to solve differential equations by integration, used wheel-and-disc mechanisms to perform the integration. In 1876 Lord Kelvin had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators.[15] In a differential analyzer, the output of one integrator drove the input of the next integrator, or a graphing output. The torque amplifier was the advance that allowed these machines to work. Starting in the 1920s, Vannevar Bush and others developed mechanical differential analyzers.

First general-purpose computing device

A portion of Babbage's Difference engine.
Charles Babbage, an English mechanical engineer and polymath, originated the concept of a programmable computer. Considered the "father of the computer",[16] he conceptualized and invented the first mechanical computer in the early 19th century. After working on his revolutionary difference engine, designed to aid in navigational calculations, in 1833 he realized that a much more general design, anAnalytical Engine, was possible. The input of programs and data was to be provided to the machine via punched cards, a method being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto cards to be read in later. The Engine incorporated an arithmetic logic unit,control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.[17][18]
The machine was about a century ahead of its time. All the parts for his machine had to be made by hand — this was a major problem for a device with thousands of parts. Eventually, the project was dissolved with the decision of the British Government to cease funding. Babbage's failure to complete the analytical engine can be chiefly attributed to difficulties not only of politics and financing, but also to his desire to develop an increasingly sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless, his son, Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906.

Later Analog computers

Sir William Thomson's third tide-predicting machine design, 1879–81
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.[19]
The first modern analog computer was a tide-predicting machine, invented by Sir William Thomson in 1872. The differential analyser, a mechanical analog computer designed to solve differential equations by integration using wheel-and-disc mechanisms, was conceptualized in 1876 by James Thomson, the brother of the more famous Lord Kelvin.[15]
The art of mechanical analog computing reached its zenith with the differential analyzer, built by H. L. Hazen and Vannevar Bush at MITstarting in 1927. This built on the mechanical integrators of James Thomson and the torque amplifiers invented by H. W. Nieman. A dozen of these devices were built before their obsolescence became obvious.
By the 1950s the success of digital electronic computers had spelled the end for most analog computing machines, but analog computers remain in use in some specialized applications such as education (control systems) and aircraft (slide rule).

Digital computer development

The principle of the modern computer was first described by mathematician and pioneering computer scientist Alan Turing, who set out the idea in his seminal 1936 paper,[20] On Computable Numbers. Turing reformulated Kurt Gödel's 1931 results on the limits of proof and computation, replacing Gödel's universal arithmetic-based formal language with the formal and simple hypothetical devices that became known as Turing machines. He proved that some such machine would be capable of performing any conceivable mathematical computation if it were representable as an algorithm. He went on to prove that there was no solution to the Entscheidungsproblem by first showing that the halting problem for Turing machines is undecidable: in general, it is not possible to decide algorithmically whether a given Turing machine will ever halt.
He also introduced the notion of a 'Universal Machine' (now known as a Universal Turing machine), with the idea that such a machine could perform the tasks of any other machine, or in other words, it is provably capable of computing anything that is computable by executing a program stored on tape, allowing the machine to be programmable. Von Neumann acknowledged that the central concept of the modern computer was due to this paper.[21] Turing machines are to this day a central object of study in theory of computation. Except for the limitations imposed by their finite memory stores, modern computers are said to be Turing-complete, which is to say, they have algorithm execution capability equivalent to a universal Turing machine.

Electromechanical

By 1938 the United States Navy had developed an electromechanical analog computer small enough to use aboard a submarine. This was the Torpedo Data Computer, which used trigonometry to solve the problem of firing a torpedo at a moving target. During World War II similar devices were developed in other countries as well.
Replica of Zuse's Z3, the first fully automatic, digital (electromechanical) computer.
Early digital computers were electromechanical; electric switches drove mechanical relays to perform the calculation. These devices had a low operating speed and were eventually superseded by much faster all-electric computers, originally using vacuum tubes. The Z2, created by German engineer Konrad Zuse in 1939, was one of the earliest examples of an electromechanical relay computer.[22]
In 1941, Zuse followed his earlier machine up with the Z3, the world's first working electromechanical programmable, fully automatic digital computer.[23][24] The Z3 was built with 2000 relays, implementing a 22 bit word length that operated at a clock frequency of about 5–10 Hz.[25]Program code was supplied on punched film while data could be stored in 64 words of memory or supplied from the keyboard. It was quite similar to modern machines in some respects, pioneering numerous advances such as floating point numbers. Replacement of the hard-to-implement decimal system (used in Charles Babbage's earlier design) by the simpler binary system meant that Zuse's machines were easier to build and potentially more reliable, given the technologies available at that time.[26] The Z3 was probably a complete Turing machine.

Vacuum tubes and digital electronic circuits

Purely electronic circuit elements soon replaced their mechanical and electromechanical equivalents, at the same time that digital calculation replaced analog. The engineerTommy Flowers, working at the Post Office Research Station in London in the 1930s, began to explore the possible use of electronics for the telephone exchange. Experimental equipment that he built in 1934 went into operation 5 years later, converting a portion of the telephone exchange network into an electronic data processing system, using thousands of vacuum tubes.[19] In the US, John Vincent Atanasoff and Clifford E. Berry of Iowa State University developed and tested the Atanasoff–Berry Computer (ABC) in 1942,[27] the first "automatic electronic digital computer".[28] This design was also all-electronic and used about 300 vacuum tubes, with capacitors fixed in a mechanically rotating drum for memory.[29]
Colossus was the first electronicdigital programmable computing device, and was used to break German ciphers during World War II.
During World War II, the British at Bletchley Park achieved a number of successes at breaking encrypted German military communications. The German encryption machine, Enigma, was first attacked with the help of the electro-mechanical bombes. To crack the more sophisticated German Lorenz SZ 40/42 machine, used for high-level Army communications, Max Newman and his colleagues commissioned Flowers to build the Colossus.[29] He spent eleven months from early February 1943 designing and building the first Colossus.[30] After a functional test in December 1943, Colossus was shipped to Bletchley Park, where it was delivered on 18 January 1944[31] and attacked its first message on 5 February.[29]
Colossus was the world's first electronic digital programmable computer.[19] It used a large number of valves (vacuum tubes). It had paper-tape input and was capable of being configured to perform a variety of boolean logical operations on its data, but it was not Turing-complete. Nine Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines in total). Colossus Mark I contained 1500 thermionic valves (tubes), but Mark II with 2400 valves, was both 5 times faster and simpler to operate than Mark 1, greatly speeding the decoding process.[32][33]
ENIAC was the first Turing-complete device, and performed ballistics trajectory calculations for the United States Army.
The US-built ENIAC[34] (Electronic Numerical Integrator and Computer) was the first electronic programmable computer built in the US. Although the ENIAC was similar to the Colossus it was much faster and more flexible. It was unambiguously a Turing-complete device and could compute any problem that would fit into its memory. Like the Colossus, a "program" on the ENIAC was defined by the states of its patch cables and switches, a far cry from the stored program electronic machines that came later. Once a program was written, it had to be mechanically set into the machine with manual resetting of plugs and switches.
It combined the high speed of electronics with the ability to be programmed for many complex problems. It could add or subtract 5000 times a second, a thousand times faster than any other machine. It also had modules to multiply, divide, and square root. High speed memory was limited to 20 words (about 80 bytes). Built under the direction of John Mauchly and J. Presper Eckert at the University of Pennsylvania, ENIAC's development and construction lasted from 1943 to full operation at the end of 1945. The machine was huge, weighing 30 tons, using 200 kilowatts of electric power and contained over 18,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors, capacitors, and inductors.[35]

Stored programs

Three tall racks containing electronic circuit boards
A section of the Manchester Small-Scale Experimental Machine, the first stored-program computer.
Early computing machines had fixed programs. Changing its function required the re-wiring and re-structuring of the machine.[29] With the proposal of the stored-program computer this changed. A stored-program computer includes by design an instruction set and can store in memory a set of instructions (a program) that details the computation. The theoretical basis for the stored-program computer was laid by Alan Turing in his 1936 paper. In 1945 Turing joined the National Physical Laboratory and began work on developing an electronic stored-program digital computer. His 1945 report ‘Proposed Electronic Calculator’ was the first specification for such a device. John von Neumann at the University of Pennsylvania, also circulated his First Draft of a Report on the EDVAC in 1945.[19]
Ferranti Mark 1, c. 1951.
The Manchester Small-Scale Experimental Machine, nicknamed Baby, was the world's first stored-program computer. It was built at the Victoria University of Manchester by Frederic C. WilliamsTom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948.[36] It was designed as a testbedfor the Williams tube the first random-access digital storage device.[37] Although the computer was considered "small and primitive" by the standards of its time, it was the first working machine to contain all of the elements essential to a modern electronic computer.[38] As soon as the SSEM had demonstrated the feasibility of its design, a project was initiated at the university to develop it into a more usable computer, the Manchester Mark 1.
The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-purpose computer.[39]Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam.[40] In October 1947, the directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial development of computers. The LEO I computer became operational in April 1951 [41] and ran the world's first regular routine office computer job.

Transistors

The bipolar transistor was invented in 1947. From 1955 onwards transistors replaced vacuum tubes in computer designs, giving rise to the "second generation" of computers. Compared to vacuum tubes, transistors have many advantages: they are smaller, and require less power than vacuum tubes, so give off less heat. Silicon junction transistors were much more reliable than vacuum tubes and had longer, indefinite, service life. Transistorized computers could contain tens of thousands of binary logic circuits in a relatively compact space.
At the University of Manchester, a team under the leadership of Tom Kilburn designed and built a machine using the newly developedtransistors instead of valves.[42] Their first transistorised computer and the first in the world, was operational by 1953, and a second version was completed there in April 1955. However, the machine did make use of valves to generate its 125 kHz clock waveforms and in the circuitry to read and write on its magnetic drum memory, so it was not the first completely transistorized computer. That distinction goes to the Harwell CADET of 1955,[43] built by the electronics division of the Atomic Energy Research Establishment at Harwell.[44][45]

Integrated circuits

The next great advance in computing power came with the advent of the integrated circuit. The idea of the integrated circuit was first conceived by a radar scientist working for theRoyal Radar Establishment of the Ministry of DefenceGeoffrey W.A. Dummer. Dummer presented the first public description of an integrated circuit at the Symposium on Progress in Quality Electronic Components in Washington, D.C. on 7 May 1952.[46]
The first practical ICs were invented by Jack Kilby at Texas Instruments and Robert Noyce at Fairchild Semiconductor.[47] Kilby recorded his initial ideas concerning the integrated circuit in July 1958, successfully demonstrating the first working integrated example on 12 September 1958.[48] In his patent application of 6 February 1959, Kilby described his new device as "a body of semiconductor material ... wherein all the components of the electronic circuit are completely integrated".[49][50] Noyce also came up with his own idea of an integrated circuit half a year later than Kilby.[51] His chip solved many practical problems that Kilby's had not. Produced at Fairchild Semiconductor, it was made of silicon, whereas Kilby's chip was made of germanium.
This new development heralded an explosion in the commercial and personal use of computers and led to the invention of the microprocessor. While the subject of exactly which device was the first microprocessor is contentious, partly due to lack of agreement on the exact definition of the term "microprocessor", it is largely undisputed that the first single-chip microprocessor was the Intel 4004,[52] designed and realized by Ted HoffFederico Faggin, and Stanley Mazor at Intel.[53]

Mobile computers become dominant

With the continued miniaturization of computing resources, and advancements in portable battery life, portable computers grew in popularity in the 2000s.[54] The same developments that spurred the growth of laptop computers and other portable computers allowed manufacturers to integrate computing resources into cellular phones. These so-called smartphones and tablets run on a variety of operating systems and have become the dominant computing device on the market, with manufacturers reporting having shipped an estimated 237 million devices in 2Q 2013.[55]
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